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Vulkan Programming Guide

Af: Graham Sellers & John Kessenich
Kategori: Edb
Kategori nr.: 9420
Varenr.: 3335295
| Stregkode: 9780134464541
Direkte | Leverandør: Gardners EUR

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Beskrivelse

Vulkan™ Programming Guide introduces powerful 3D development techniques for fields ranging from video games to medical imaging, and state-of-the-art approaches to solving challenging scientific compute problems. The Definitive Vulkan™ Developer’s Guide and Reference: Master the Next-Generation Specification for Cross-Platform Graphics The next generation of the OpenGL specification, Vulkan, has been redesigned from the ground up, giving applications direct control over GPU acceleration for unprecedented performance and predictability. Vulkan™ Programming Guide is the essential, authoritative reference to this new standard for experienced graphics programmers in all Vulkan environments. Vulkan API lead Graham Sellers (with contributions from language lead John Kessenich) presents example-rich introductions to the portable Vulkan API and the new SPIR-V shading language. The author introduces Vulkan, its goals, and the key concepts framing its API, and presents a complex rendering system that demonstrates both Vulkan’s uniqueness and its exceptional power. You’ll find authoritative coverage of topics ranging from drawing to memory, and threading to compute shaders. The author especially shows how to handle tasks such as synchronization, scheduling, and memory management that are now the developer’s responsibility. Vulkan™ Programming Guide introduces powerful 3D development techniques for fields ranging from video games to medical imaging, and state-of-the-art approaches to solving challenging scientific compute problems. Whether you’re upgrading from OpenGL or moving to open-standard graphics APIs for the first time, this guide will help you get the results and performance you’re looking for. Coverage includes Extensively tested code examples to demonstrate Vulkan’s capabilities and show how it differs from OpenGL Expert guidance on getting started and working with Vulkan’s new memory system Thorough discussion of queues, commands, moving data, and presentation Full explanations of the SPIR-V binary shading language and compute/graphics pipelines Detailed discussions of drawing commands, geometry and fragment processing, synchronization primitives, and reading Vulkan data into applications A complete case study application: deferred rendering using complex multi-pass architecture and multiple processing queues Appendixes presenting Vulkan functions and SPIR-V opcodes, as well as a complete Vulkan glossary Normal 0 false false false EN-US X-NONE X-NONE

Detaljer

  • EAN
    9780134464541
  • Vægt
    704 g
  • Disponent
    Direkte titel
  • Forfatter
    Graham Sellers, John Kessenich
  • Forlag
    Addison Wesley
  • ISBN
    9780134464541
  • Sprog
    Engelsk
  • Sideantal
    480
  • Udgivelsesdato
  • Format
    PAPERBACK
  • Themakode
    UG
  • Kategori
    Edb
  • Kategori nr
    9420
  • Lev. varenr.
    1501
  • Højde/Dybde (mm)
    231 mm
  • Bredde (mm)
    179 mm
  • Længde (mm)
    25 mm