💡Ny Ordreportal - Se aktuel status >>

Code as Creative Medium

A Handbook for Computational Art and Design

Kategori: Engelske textbooks
Kategori nr.: 9710
Varenr.: 3449715
| Stregkode: 9780262542043
Direkte | Leverandør: Gardners EUR

Vælg format:

Kan bestilles hos Dafolo

Leverandør

Dafolo

Lager status
  • IR Lager
  • IR Fysisk lager
  • Næste ankomstdato til IR's lager -
  • Butik bestilling
  • Resv. antal
  • Disp. lager

Beskrivelse

An essential guide for teaching and learning computational art and design: exercises, assignments, interviews, and more than 170 illustrations of creative work. This book is an essential resource for art educators and practitioners who want to explore code as a creative medium, and serves as a guide for computer scientists transitioning from STEM to STEAM in their syllabi or practice. It provides a collection of classic creative coding prompts and assignments, accompanied by annotated examples of both classic and contemporary projects, and more than 170 illustrations of creative work, and features a set of interviews with leading educators. Picking up where standard programming guides leave off, the authors highlight alternative programming pedagogies suitable for the art- and design-oriented classroom, including teaching approaches, resources, and community support structures.

Detaljer

  • EAN
    9780262542043
  • Vægt
    642 g
  • Disponent
    Direkte titel
  • Forlag
    MIT Press
  • ISBN
    9780262542043
  • Sprog
    Engelsk
  • Sideantal
    280
  • Udgivelsesdato
  • Format
    PAPERBACK
  • Kategori
    Engelske textbooks
  • Kategori nr
    9710
  • Lev. varenr.
    1501
  • Højde/Dybde (mm)
    16 mm
  • Bredde (mm)
    229 mm
  • Længde (mm)
    178 mm